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Our Flagship Product | Currently in Prototype Development

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SKU: WSSA-KP-START-01

Audience: Ages 8–12

Grade range: Grades 3–7

Classification: Supplemental Instructional Kit

KidPreneur Launch Kit

The KidPreneur Launch Kit is a guided, project-based instructional resource that introduces young scholars to age-appropriate entrepreneurship through STREAM learning. Students move from idea exploration to basic customer discovery, cost and pricing practice, brand development, prototyping, and a short presentation while building creativity, communication, confidence, and practical problem-solving skills.

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$49

STREAM + Entrepreneurship = Ideas into action

 DREAM  •  PLAN  •  CREATE  •  LAUNCH

1. DISCOVER What is an entrepreneur?


Explore entrepreneurship, personal interests and strengths, and problems or needs that could become business
opportunities.


2. IMAGINE What could I create?


Brainstorm potential products or services and select an idea to develop.


3. BUILD How can I turn my idea into something real?


Plan, create, test, evaluate, and improve the business concept.


4. BRAND How will people recognize my business?


Develop a business name, logo, product identity, customer profile, and basic marketing message.


5. PRICE What does my product cost—and what should I charge?

WORLD SCHOLARS STREAM ACADEMY | PRODUCT DEVELOPMENT

KidPreneur Box • Website Designer Product Overview • Prototype / Pre-Launch

Explore expenses, pricing, revenue, profit, saving, and reinvestment.


6. LAUNCH How do I introduce my business to customers?


Prepare a simple sales presentation or pitch and practice presenting, communicating, and selling the idea.


7. REFLECT & GROW What did I learn, and what would I improve?


Evaluate the experience, celebrate accomplishments, identify lessons learned, and determine possible next steps.

The KidPreneur Learning Journey

Potential Box Components

-KidPreneur student workbook or

  business-building journal
- Young Entrepreneur Guide
- Business Idea Brainstorm
- Customer Discovery activities
- Business Plan worksheets
- Product-development challenge
- Cost and pricing activities
- Profit and revenue exercises
- Budgeting and money-management activities
- Branding and logo-design activities
- Marketing challenge
- Sales/pitch activity
- Customer-service scenarios
- Business cards and/or customizable templates
- Product labels or packaging \ development materials                                   

- Business launch checklist
- Parent/Educator Guide
- Reflection and assessment activities
- KidPreneur completion certificate
- Hands-on tools and materials associated with the specific business-building project.

 

Final contents will be determined through prototype testing and should be individually documented according to their educational purpose.

Designed for Real-World Learning

A distinguishing feature of the KidPreneur experience is that learning can culminate in a real or simulated marketplace
experience.


- Create a prototype
- Develop a business identity

WORLD SCHOLARS STREAM ACADEMY | PRODUCT DEVELOPMENT

KidPreneur Box • Website Designer Product Overview • Prototype / Pre-Launch

- Calculate product costs
- Establish a selling price
- Prepare a sales pitch
- Display a product or business concept
- Interact with potential customers
- Track simulated or actual sales
- Calculate revenue and expenses
- Determine profit
- Decide how money might be saved, spent,            donated, or reinvested
- Reflect on the business experience


The objective is not simply for a child to complete worksheets. The objective is for the learner to experience the entrepreneurial process.

The KidPreneur Box is a hands-on entrepreneurship learning experience designed to help young learners discover howan idea can become a real-world business.


Rather than simply reading about entrepreneurship, children move through the entrepreneurial process themselves. Through age-appropriate activities, guided challenges, educational materials, and hands-on business-building tools,young entrepreneurs learn how to identify an idea, develop a product or service concept, create a brand, understand basic costs and pricing, market their idea, practice selling, manage money, and reflect on what they learned.


The KidPreneur Box combines entrepreneurship, financial literacy, creativity, communication, problem-solving, and STREAM-based learning into an engaging project-based experience.

​

​

Educational Purpose


Entrepreneurship — Understanding what entrepreneurs do and how businesses solve problems or meet needs.


Idea Development — Identifying interests, problems, opportunities, products, and services that could become business ideas.


Product Development — Moving from an initial idea through planning, creating, testing, improving, and preparing a product or service for customers.


Branding & Marketing — Learning about business names, logos, customers, product presentation, messaging, and basic promotion.


Financial Literacy — Introducing concepts such as costs, pricing, revenue, profit, budgeting, saving, reinvesting, and responsible money management.


Sales & Customer Service — Developing communication skills, confidence, customer awareness, presentation skills, and an understanding of the customer experience.


Problem-Solving & Critical Thinking — Encouraging children to make decisions, evaluate outcomes, overcome challenges, and improve their ideas.


Creativity & Innovation — Providing opportunities for children to design, build, experiment, personalize, and develop original solutions.

​

​

The KidPreneur Learning Journey


1. DISCOVER What is an entrepreneur?


Explore entrepreneurship, personal interests and strengths, and problems or needs that could become business opportunities.


2. IMAGINE What could I create?


Brainstorm potential products or services and select an idea to develop.


3. BUILD How can I turn my idea into something real?


Plan, create, test, evaluate, and improve the business concept.


4. BRAND How will people recognize my business?


Develop a business name, logo, product identity, customer profile, and basic marketing message.


5. PRICE What does my product cost—and what should I charge?

​

Explore expenses, pricing, revenue, profit, saving, and reinvestment.


6. LAUNCH How do I introduce my business to customers?


Prepare a simple sales presentation or pitch and practice presenting, communicating, and selling the idea.


7. REFLECT & GROW What did I learn, and what would I improve?


Evaluate the experience, celebrate accomplishments, identify lessons learned, and determine possible next steps.

​

​

Potential Box Components


- KidPreneur student workbook or business-building journal
- Young Entrepreneur Guide
- Business Idea Brainstorm
- Customer Discovery activities
- Business Plan worksheets
- Product-development challenge
- Cost and pricing activities
- Profit and revenue exercises
- Budgeting and money-management activities
- Branding and logo-design activities
- Marketing challenge
- Sales/pitch activity
- Customer-service scenarios
- Business cards and/or customizable templates
- Product labels or packaging-development materials
- Business launch checklist
- Parent/Educator Guide
- Reflection and assessment activities
- KidPreneur completion certificate
- Hands-on tools and materials associated with the specific business-building project

 

Final contents will be determined through prototype testing and should be individually documented according to their educational purpose.

​

​

STREAM Integration

​

Science — Investigation, experimentation, materials, product testing, and observation


Technology — Digital tools, research, design, communication, and age-appropriate business technology


Reading — Instructions, research, vocabulary, comprehension, written communication, and business literacy


Engineering — Designing, building, testing, troubleshooting, and improving products or processes


Arts — Branding, visual design, packaging, storytelling, advertising, and creative expression


Mathematics — Budgeting, costs, pricing, revenue, profit, quantities, percentages, measurement, and financial decision-making

​

 

Skills Developed


Entrepreneurial thinking • Financial literacy • Creativity • Communication • Critical thinking • Problem-solving • Planning • Decision-making • Confidence • Leadership • Collaboration • Customer awareness • Goal setting • Mathematical reasoning • Literacy • Innovation

​

Designed for Real-World Learning


A distinguishing feature of the KidPreneur experience is that learning can culminate in a real or simulated marketplace experience.


- Create a prototype
- Develop a business identity

- Calculate product costs
- Establish a selling price
- Prepare a sales pitch
- Display a product or business concept
- Interact with potential customers
- Track simulated or actual sales
- Calculate revenue and expenses
- Determine profit
- Decide how money might be saved, spent, donated, or reinvested
- Reflect on the business experience


The objective is not simply for a child to complete worksheets. The objective is for the learner to experience the entrepreneurial process.

​

​

Intended Users

​

The KidPreneur Box is being developed primarily for children approximately 8–12 years old and may be appropriate for homeschool families, parents seeking hands-on enrichment, youth entrepreneurship programs, educational enrichment programs, community organizations, after-school learning environments, small learning groups, camps and workshops, and eligible scholarship-funded educational purchases, subject to applicable program requirements.

​

​

Parent & Educator Role


The KidPreneur Box is designed to provide enough structure for an adult facilitator to guide the experience without requiring the adult to be a business expert. The Parent/Educator Guide will provide instructions, discussion prompts, real-life examples, suggested questions, learning objectives, and guidance for helping the learner complete the entrepreneurial journey.

​

​

Entrepreneurship — Understanding what entrepreneurs do and how businesses solve problems or meet needs.



Idea Development — Identifying interests, problems, opportunities, products, and services that could become business ideas.



Product Development — Moving from an initial idea through planning, creating, testing, improving, and preparing a product or service for customers.



Branding & Marketing — Learning about business names, logos, customers, product presentation, messaging, and basic promotion.



Financial Literacy — Introducing concepts such as costs, pricing, revenue, profit, budgeting, saving, reinvesting, and responsible money management.



Sales & Customer Service — Developing communication skills, confidence, customer awareness, presentation skills, and an understanding of the customer experience.



Problem-Solving & Critical Thinking — Encouraging children to make decisions, evaluate outcomes, overcome challenges, and improve their ideas.



Creativity & Innovation — Providing opportunities for children to design, build, experiment, personalize, and develop original solutions.
 

Educational Purpose

Product Ecosystem

The KidPreneur Box is being developed primarily for children approximately 8–12 years old and may be appropriate for homeschool families, parents seeking hands-on enrichment, youth entrepreneurship programs, educational enrichment programs, community organizations, after-school learning environments, small learning groups, camps and workshops, and eligible scholarship-funded educational purchases, subject to applicable program requirements.

Intended Users

The KidPreneur Box is designed to provide enough structure for an adult facilitator to guide the experience without requiring the adult to be a business expert. The Parent/Educator Guide will provide instructions, discussion prompts, real-life examples, suggested questions, learning objectives, and guidance for helping the learner complete the entrepreneurial journey.
entrepreneurial journey.

Parent & Educator Role

KidPreneur Box / Launch Experience

↓

Extended KidPreneur Curriculum

↓

Advanced Business-Building Challenges

↓

Recurring Learning / Subscription Experiences

↓

Marketplace & Community Experiences

↓

Future KidPreneur Programs and Products

This structure allows a learner's first entrepreneurship experience to develop into progressively deeper learning rather
than ending when the first box is completed.

Entrepreneurship — Understanding what entrepreneurs do and how businesses solve problems or meet needs.


Idea Development — Identifying interests, problems, opportunities, products, and services that could become
business ideas.


Product Development — Moving from an initial idea through planning, creating, testing, improving, and preparing a
product or service for customers.


Branding & Marketing — Learning about business names, logos, customers, product presentation, messaging, and
basic promotion.


Financial Literacy — Introducing concepts such as costs, pricing, revenue, profit, budgeting, saving, reinvesting, and
responsible money management.


Sales & Customer Service — Developing communication skills, confidence, customer awareness, presentation skills,
and an understanding of the customer experience.


Problem-Solving & Critical Thinking — Encouraging children to make decisions, evaluate outcomes, overcome
challenges, and improve their ideas.


Creativity & Innovation — Providing opportunities for children to design, build, experiment, personalize, and develop
original solutions.

Educational Purpose

The KidPreneur Box is a hands-on entrepreneurship learning experience designed to help young learners discover how
an idea can become a real-world business.
Rather than simply reading about entrepreneurship, children move through the entrepreneurial process themselves.


Through age-appropriate activities, guided challenges, educational materials, and hands-on business-building tools,
young entrepreneurs learn how to identify an idea, develop a product or service concept, create a brand, understand
basic costs and pricing, market their idea, practice selling, manage money, and reflect on what they learned.


The KidPreneur Box combines entrepreneurship, financial literacy, creativity, communication, problem-solving, and
STREAM-based learning into an engaging project-based experience.

Product Overview

The KidPreneur Learning Journey

The KidPreneur Learning Journey

Skills Developed

• Entrepreneurial thinking

• Financial literacy

• Creativity

• Communication

• Critical thinking

• Problem-solving

• Planning

• Decision-making

• Confidence

• Leadership

• Collaboration

• Customer awareness

• Goal setting

• Mathematical reasoning

• Literacy

• Innovation

  • Science — investigation, experimentation, materials, product testing, and observation.

  • Technology — digital tools, research, design, communication, and age-appropriate business technology.

  • Reading — instructions, research, vocabulary, comprehension, written communication, and business literacy.

  • Engineering — designing, building, testing, troubleshooting, and improving products or processes.

  • Arts — branding, visual design, packaging, storytelling, advertising, and creative expression.

  • Mathematics — budgeting, costs, pricing, revenue, profit, quantities, percentages, measurement, and financial decision-making.

STREAM Integration

The KidPreneur Learning Journey

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